Happy New Year Everyone! We’re excited to report that the team hit their end-of-the-year goals and are on track for a great launch this year. While we don’t have a release date to announce yet, we definitely feel good about the state the game is in. It’s an amazing feeling to have all the pieces in place and to finally play the game we imagined over two years ago! During the week between Christmas and New Years, we took a step back to review our progress and look for areas that need more attention and now we’re back in the thick of it, fixing bugs, balancing the game, PLAYING the game, and taking action to improve the experience day-by-day. By and large, BATTLETECH is surprisingly close to the vision we originally pitched in the Kickstarter in September 2015. As anyone who’s made a video game can tell you, it’s incredibly rare to finish a game with all the features you envisioned when you start making it. So while we’re surprisingly close, we’re not perfect. With release in sight in the next few months, we want to tell you about a few features that were part of our Kickstarter Campaign, but need to be delivered post-launch in order to focus development and testing as we move towards release.
Rest assured that we are still committed to delivering these features after the game’s initial launch and at no additional charge to Backers. One other change - instead of a multiplayer experience focused around competitive tournaments & leagues, we've opted for a more friend-focused model of multiplayer functionality. Players can invite each other to matches via Steam/GoG, create private games, and browse public games from the lobby. Because of this change in direction, we also won’t be delivering a Solaris-themed multiplayer experience at launch. Instead, the game will ship with a diverse set of multiplayer maps across all the game’s biomes to battle on. We recognize that Solaris VII is a great setting for BattleTech experiences, and in success, we still hope to explore different ways to bring Solaris VII to life. And finally, a feature that wasn’t a Kickstarter commitment but that we talked about online a bunch is Ironman Mode. Unfortunately, that won’t make it in for launch but we’d love to add it later.
- Linux support
- Legendary 'Mechs and MechWarriors
- Ability to play different types of missions in Skirmish mode (The campaign itself still has plenty of mission types though.)
- Some Valhalla-tier reward items (specifics TBD)
- Famous character cameos in the campaign (a Social Mission Bonus from the Kickstarter Campaign.)
- Famous AI Lances in Skirmish mode (another Social Mission Bonus from the Kickstarter Campaign.)
Before we go, we want to thank everyone who came out to Mech_Con 2017 last month. We had a blast hanging out with everyone and hope you did, too. There’s really nothing more invigorating for us than meeting you face-to-face and sharing our mutual excitement for BATTLETECH.
[Blockierte Grafik: https://ksr-ugc.imgix.net/asse…4e3a38fc8ce5ef793e1354a51]Mech_Con 2018!!
The highlight of the evening for us was watching Jordan & Mitch go head-to-head in an epic (though tactically challenged)Battle of the Gray Beards™
with McCain doing color commentary. The two combatants fought a Trial of Honor with the loser kneeling before the winner and pledging to be his Bondsman for one horrible week. You can check out the duel between Jordan and Mitch at this link around the 5:56 mark.
Okay, back to the grindstone. We’re starting back up ourLivestreaming Dev Q&As on Wednesday, February 14th
hosted by our friends atNo Guts No Galaxy
. See you then!
See you then! -- HBS
After weeks of gathering data from our Double-Secret Multiplayer Beta and more weeks of revising our network architecture to allow the Global BattleTech Community to easily play together, we are happy (and relieved) to announce that the Official Multiplayer Backer Beta Is LIVE on Steam. We hope you enjoy your multiplayer matches as much as we enjoy ours.
If you are at the MECHWARRIOR Backer level or above and have already downloaded the game, Steam will automatically update the Beta to include the multiplayer mode. No password is needed and no action is required to start playing against others right away.
We’d like to extend a HUGE THANK YOU to the brave Double-Secret Multiplayer Beta testers who provided invaluable data and feedback during this early testing period. Your support has benefitted your fellow Backers, our community, and all the folks who are about to find out how cool the BattleTech universe is.
This final beta release is intended to test our multiplayer code with a larger sample of players around the world. You won't find any new combat features, very many balance changes (beyond those we've already done), or additional content in the update, much as we would love it. It was simply too much for our small team to keep the Beta and Production versions of the game in synch for months - or to attempt to update the Beta now after months of adding new code and content.
The Skirmish & Multiplayer Backer Beta will remain open through the end of the year. After that, the Beta will be shut down in preparation for the upcoming launch of the full game. Folks can still purchase Beta Access (and Backers can still upgrade their reward level) until Friday, December 1st.
If you’re looking for a match, head over to the Beta matchmaking sub-forum to find other MechCommanders ready for some Heavy Metal Mayhem! And if you’re eligible for the beta and haven’t downloaded it yet, this is your last call - head over to the Backer Beta PDF Manual to get instructions for getting your Steam Key from your BackerKit account, downloading the game, and how to play the game.
Have fun! Melt cockpits!
P.S. Oh, and if you missed our last update, check out all the new campaign screenshots we shared!
Hey everyone, Mitch here! Last week we did a press tour with our friends at Paradox to spread the word about BATTLETECH. Mike and I flew to San Francisco to meet with journalists there, while Jordan did the same in London. We gave the editors some hands-on time with one of the first story missions in the game and walked them through the full scope of the single-player campaign. We're looking forward to seeing what the press have to say this week, and hope to get people excited for our release next year. Here’s a few we found just now!head on over to this forum post! full playthrough of the early story mission we showed:
While we were in San Francisco and London visiting the press, we also got a chance to hang out with some awesome BattleTech fans and a good time was definitely had by all.
[Blockierte Grafik: https://ksr-ugc.imgix.net/assets/019/233/172/28dbb73555601aaf94a71f3245e4fa8c_original.jpg?w=700&fit=max&v=1510730656&auto=format&q=92&s=386e3421e3e1ddae7f007c6f6f0abe08]Just a smattering of the great folk who showed up.
[Blockierte Grafik: https://ksr-ugc.imgix.net/assets/019/230/015/82f8563c00552f30bcc82f044dd7a6ad_original.JPG?w=700&fit=max&v=1510712277&auto=format&q=92&s=2edbf30f2a9baee51bd7fa9148c8f422]Another smattering of the UK crowd. It was an exciting, whirlwind tour but we're definitely glad to be back in the studio, working on the game. Speaking of which, how about a production update?
Things are rolling around here! We have the entire singleplayer campaign and mercenary simulation fully assembled and now we’re working through the game chapter-by-chapter, screen-by-screen, feature-by-feature to get everything to a shippable level. Most mornings, Mike (Game Director) leads playtests/critiques of BATTLETECH in our break room. He holds them in our break room so everyone on the team feels comfortable wandering in and hearing what’s being said. He and Kiva (Lead Designer) determine what they’re going to look at ahead of time and invite the people responsible for that section of the game to play together and collaborate on a plan for improving things. This visibility is key to improvement. When you’re in the thick of making a game, it can be challenging to step back and play it from an audience member’s point of view. The whole team is methodically working through every part of the game to “up-level” it - missions are getting second and third drafts, designer-created maps are going through full art passes, temporary voice-overs are being replaced with professional actors in missions and cinematics, quiet missions are suddenly filled with dramatic music, and programmer-created interfaces are getting the full art and audio treatment.
[Blockierte Grafik: https://ksr-ugc.imgix.net/assets/019/233/320/e9aef1d0b7b8d07f3783c234fd02b5b5_original.jpg?w=700&fit=max&v=1510731634&auto=format&q=92&s=b3bac9e5732300468f3dd957a809e636] It’s a ton of intense work and the whole team meets briefly for announcements and general direction every day before breaking up into small groups for tight communication and progress updates. After that, it’s heads-down for the rest of the day. We try to keep meetings to a minimum and if we have to have one, we do our best to keep it tight and action-oriented. In addition to all of this, a few members of the team have been diligently progressing on our multiplayer network infrastructure, analyzing data and updating the Double-Secret Multiplayer Beta with important changes. Expect a separate update on that soon. There’s still a lot of work to do (including tons of balance work) but we can see the next milepost up ahead - the plan is to be feature and content complete by the end of the year, so we can go into full-on bug fixing and polish mode after a much needed break. As Jordan noted in ourmid-August update
, all indications are that Paradox & HBS will release BATTLETECH in early 2018. Thanks for sticking with us as we develop our most challenging, complex, and aspirational game to-date. It’s a big one and we truly appreciate all your support. -- Mitch
[Blockierte Grafik: https://ksr-ugc.imgix.net/assets/019/229/921/cd7282cedf45a35d8f8478369564c547_original.JPG?w=700&fit=max&v=1510711868&auto=format&q=92&s=dbe7047e0437b3357753fa87b66a30f8] Jordan, Mike, Mitch and the rest of the gang are heading to Vancouver on December 9th to attendMech_Con
, a HUGE gathering of BattleTech fans and developers. We had an absolute blast last year and we encourage you to come and hang out with us. Here’sa video
to give you a taste of what you can expect.
More ways to stay up to date!
You can catch up with our latestDev Q&A from October
as well as all the previous Q&A’s onour Youtube page
. Note that information may be outdated the farther back you go. Find tons of awesome BattleTech fans on theBATTLETECH Forum
. ThisTwitter thread
by Lead Designer @HBS_thratchen shows the process of building a Battletech map. And our music composer Jon Everist createda YouTube series
on the creation of the game's music, which he also sometimes tweets about @JonEverist.
Hey Backers, we just wrapped up two great conventions - Gen Con in Indianapolis and Gamescom in Cologne - so we thought a small update was in order, along with a little gameplay video treat. This year was the 50th anniversary of Gen Con, and the largest attendance in the convention’s history with over 70,000 people playing tabletop games for four days. My first Gen Con was number 6, and I have only missed a couple in the intervening 44 years, so that convention is very special to me. It was a real pleasure to bring theBacker Beta Update
to Gen Con and share it with people who have been playing BattleTech for several decades, as well as people who just discovered it for the first time at the show. Gen Con is probably the only show in the world where you can play various versions of the tabletop game, climb into the Virtual World cockpits for the most immersive BattleTech experience, and top it off by battling a friend face-to-face in the BATTLETECH Backer Beta on PC. The players had a blast, and so did all of us at the booth. I especially wanted to do a shout out to all our Mods who hosted the booth with us. These men and women work hard every day on the forums and social media, and they did a fantastic job at Gen Con, helping people learn the game and comparing strategies with players. We rarely get to see and work with the Mods in person, so it was a special treat for us at HBS. While we were in Indianapolis, Mitch was on his way to Cologne, Germany to attend Gamescom - one of the biggest video game conventions in the world. We have been working with the Paradox team for some time, so they were properly prepared for Mitch - meaning they had the right whiskey for him to drink, and a strong metal cage to contain him. (No joke - Paradox’s press demo stations were set up inside converted shipping containers, which you can imagine with Mitch’s booming voice reverberating within.) There was only supposed to be one demo station per container, but so many members of the press wanted to see BATTLETECH that they squeezed two stations into the container - where poor Ash, our Paradox producer on the game, had to try to compete with Mitch’s voice while doing interviews. While we didn’t do any public demo-ing at Gamescom, we did debut a brand-new biome to the press - our “Martian” biome. This is one of the non-terrestrial biomes in the game, and I think one of our most striking so far. And since press got to see it, we wanted all of you Backers to get to see it right away as well! (Gamescom was last week, but impressions were embargoed until today.) So without further ado, here’s a new gameplay video showing multiplayer on a new Martian map between Mike McCain, our Game Director, and Connor Monahan, our Encounter Designer. Their titles might give you some sense of the battle’s outcome, but I won’t spoil the suspense for you.
Note that this video was recorded from the development branch of our codebase, not the Backer Beta branch. Thus, some elements of combat may differ slightly between this video and what you see in the Backer Beta. (Most of the inconsistencies are UI-related.) Map and encounter design are different on the development branch to support the campaign / sim game, and thus we aren’t planning on adding this map to the Backer Beta, due to the amount of work it would require to bring it over to the Beta branch. Lastly - thank you again for all of your feedback on the Backer Beta Update! It’s encouraging to see such positive reactions to all of the changes we made based on your survey and forum feedback. And we greatly appreciate those of you who are braving the rough waters of theDouble-Secret Multiplayer Beta
- your play is really helping us smooth out that experience. Expect more updates to the Double-Secret Multiplayer Beta in the coming weeks as we improve the experience. We will announce a date for the addition of multiplayer to the normal Backer Beta when we are closer to releasing it. All the best, Jordan
[Blockierte Grafik: https://ksr-ugc.imgix.net/asse…23064b773f753831d20ad6261] .
Happy Update Day, y’all!
The update to our Single-Player Skirmish Backer Beta is live on Steam right now and your game should automatically update in your Games Library with no action needed from you (assuming you keep Steam running on your machine - if not, just launch Steam and the beta will automatically begin the update). One addition we neglected to tell you about in our last Kickstarter Update - the beta now includes:
- The Firestarter BattleMech! We’re excited to see how flamers change your gameplay.
We shared the highlights and big changes in our last update, but for those interested in all the gory details,you can find a complete list of changes here.
YourBacker Beta Manual
has also been updated to reflect all the gameplay and balancing changes we’ve made in response to all your great feedback. Thanks a ton for all the help! Have fun everybody!
Double-Secret Multiplayer Beta Test is LIVE too!
As we said in our last Kickstarter Update, the Double-Secret Multiplayer Beta Test is for those hearty souls willing to opt-in and help stress test the system in the wild. All Backers with Beta Access are invited to participate but by opting-in, you accept that you may experience connection issues, crashes, and dropped games - which is exactly what the test is aimed to fix. The Double-Secret Multiplayer Beta Test is separate from the current Skirmish Beta and will require a separate password. Again, once we’ve eliminated enough bugs and issues, we’ll shut down the Double-Secret Beta Test and automatically update the Beta for everyone to include multiplayer so all you MechCommanders out there can go head-to-head! You can find instructions for getting in the Double-Secret Multiplayer Beta Test, a list of Known Issues, and some Troubleshooting info here:Double-Secret Mulitplayer Beta Instructions
[Blockierte Grafik: https://ksr-ugc.imgix.net/asse…1dc26c5c10f6dd6e1264fa314] . If you’re at Gen Con and feel like you’re missing out on the Beta Update, swing by booth 2311 and give it a whirl. The booth is set up for new folks to play Single-Player Skirmish and all you old pros to try 1v1 Multiplayer. Jordan will be at the booth all weekend so even if you don’t have time to play, stop by and say hi!
[Blockierte Grafik: http://harebrained-schemes.com…946f08c8cd116831b96-1.jpg]A few members of our intrepid demo team.
[Blockierte Grafik: https://ksr-ugc.imgix.net/asse…b8c2ac39ad071734aa876b1ef]Morning shift, reporting for duty!
Thanks to all our Backer Beta participants for the overwhelmingly positive reaction to the BATTLETECH single player skirmish mode release! We really appreciate all the great feedback you’ve given in your after-action surveys and on the BATTLETECH Beta Discussion forum - useful stuff. It’s been an absolute pleasure for us to read your comments, see your amazing screenshots, and watch your livestreams and YouTube videos.
[Blockierte Grafik: https://ksr-ugc.imgix.net/assets/017/188/739/51c81e89e9a1cb544019dc39abb1a045_original.png?w=700&fit=max&v=1498001305&auto=format&lossless=true&s=bb35dc8c945ed84456974b7d18b6c42b]CLICK ME FOR VIDEO. Warning: Strong Language, NSFW! Also, French!
In addition to our Backers, the Press had plenty of nice things to say about the game, too! Check out some of the great previews below:
VICE - 'BattleTech' Brings 'MechWarrior 2: Mercenaries' into a Post-'XCOM' World
“I have to admit that Weisman and Harebrained seem to have accomplished both of their seemingly mutually exclusive objectives. It's the BattleTech I remember, but new and different in all the right ways.”
Rock, Paper, Shotgun - BATTLETECH is the ‘Mech game I’ve always wanted
“...it’s likely to be one of my favourite games of 2017. I’ve only played the skirmish mode, against AI opponents, so I can’t assess the quality of the campaign. But the actual mech clashes are absolutely glorious, and as spectacular as any turn-based battles I’ve ever seen.”
Destructoid - BattleTech Let’s You Unload Mech Mayhem XCOM-style
“The maps (you can currently choose from a few at varying times of day/weather conditions) are gorgeous and the battle bots look solid. I've had a New York accented pilot who's just tyna pilot a mech ovuh heyuh, which is delightful.”
CGMagOnline - BATTLETECH Preview - Complex But Approachable
“...get a couple games under your belt, and start to play around with some of the Mechs and pilots in the drop screen, and you’ll quickly realize that there’s an awful lot going on under the hood.”
PC Gamer - Wrecking mechs on BattleTech's tactical battlefields
"With all these tactical considerations and customisation options, BattleTech seems pretty clever, but nothing is as satisfying as the simple pleasure of watching two mechs box."
Beta HotFix is Live
A small update to the Single Player Skirmish Beta is live and Steam will update your game automatically. This update fixes several stability issues and allows more players on lower-end machines to play the game (Huzzah!). It also contains some minor combat interface upgrades.
Full release notes are HERE.
Multiplayer Backer Beta Update
The hard work continues on our multiplayer update to the Backer Beta and we can definitely tell you that it will not release in June. While diagnosing some particularly nasty bugs, the team took a step back and realized that sections of our networking architecture needed to be reworked rather than bandaged up. That work is underway but we have no ETA to share with you at this time.
What we can tell you is what you can expect beyond the addition of multiplayer. First and foremost, it will contain a substantial update to the single-player AI. For example, the enemy will know how to Reserve their actions, use light units more effectively, and call shots on fallen or shut down ‘Mechs. The multiplayer update will also contain some incremental balance changes based on feedback from our surveys and the forums. Those changes will be listed in a Kickstarter Update when we release multiplayer.
In addition to the above, expect some minor improvements in the “lance configurator” - the interface in which you choose your ‘Mechs and MechWarriors for Skirmish play, including the ability to play skirmish matches with unlimited Lance Values.
And last, you’ll find the complete Settings menu, including options for audio, video, custom key binding, and more!
Can we expect more updates for the Backer Beta after that?
We’ll update the Beta as needed to fix high-impact and game-breaking bugs but we have no plans to update the Backer Beta with additional features or content beyond the scope of the Beta Kickstarter reward. This is a targeted Beta to get data on BattleTech combat with our Backers, not an Early Access game release.
Quick Production Update
There’s a ton of stuff going on in the game’s development beyond the work we’ve done on the beta and multiplayer update.
- All the story missions in the game have been designed and implemented and each one contains placeholder voices so we can hear how the story is working before we bring in professional actors.
- All the story cinematics have been written & storyboarded and placeholder voices have been recorded so we can work on the timing of each shot.
- All story conversations with your mercenary crew aboard the Argo have been written and are ready to put into the game.
- All open-ended mission types have been designed and implemented across a large variety of biomes and maps.
- Every room and every character in the Argo has been designed and 3D modeled and the majority are fully lit and textured in the game.
- And last but DEFINITELY not least, we hit a major milestone on the project and were able to play the mercenary simulation core game loop for the first time. That means traveling to a system, navigating crew events aboard the Argo, choosing and accepting a contract, managing your reputation, purchasing equipment, using the MechLab, hiring new MechWarriors, simulating the outcome of the mission (from complete failure to complete success), getting paid, and taking salvage.
That’s some fantastic progress, for sure. There’s still a TON of important work left to do including designing and implementing the UI for the entire single-player campaign, a boatload of campaign balance and iteration work, iteration and polish on the story and missions, creation of our story cinematics, reactions to feedback from the beta, and a bunch of stuff we haven’t listed. The best part is that the more things come together, the more excited we get about the game - a nice place to be, indeed!
Take a Look at These!
HBS at the E3 PCGamer Event
Jordan and Mitch headed down to E3 earlier this month to share a look at BATTLETECH at the E3 PC Gamer event. They showed off a fun new trailer, a tour of the Argo, and some new combat footage. Take a peek if you missed it!
June 14 Dev Q&A
And, in case you missed it, here’s the link to June’s Livestreamed Dev Q&A. Mitch interviewed Ryan Burrell (HBS_RedMenace on our forums) about how he became a designer, what the toughest design challenge has been in retaining the spirit of BATTLETECH, how he lost to Eck and more. And then McCain joined them to answer your questions live. Take a look!
OKAY, BACK TO WORK!
With swirling heads, sweaty palms, and soaring hearts, we are pleased to announce that the BATTLETECH Kickstarter Backer Beta is ready, and keys will start arriving later today!
[Blockierte Grafik: https://ksr-ugc.imgix.net/asse…28d999c6527702fcc05b63199]Distributing 25,000 Steam keys into BackerKit accounts will take hours, so please be patient! WHEN YOUR BETA KEY LANDS IN YOUR ACCOUNT, YOU WILL GET A NOTIFICATION EMAIL DIRECTLY FROM BACKERKIT.
As noted in ourlast update
(which included a Beta FAQ), today’s release contains single-player Skirmish mode ONLY. We will automatically update the Beta with PvP multiplayer as soon as it's ready and let you know with another Kickstarter update.
So How Do I Get Started?!Instructions for getting your Steam Key from your BackerKit account, downloading the game, and how to play the game are located in your Backer Beta PDF Manual
(which you can start studying up on while you’re waiting for your notification email from BackerKit to arrive!) Since this isn’t the finished game, our Backer Beta does not include an in-game tutorial. You’ll likely have way more fun and be able to give us better feedback if you understand how things work, so it’s highly recommended that you review the PDF Manual before your first game. BTW, you can also view the manual in-game at any time by clicking the “Help” button on the Main Menu.
What We Need From You
We hope you enjoy this first taste of our BATTLETECH game and we want to learn from your experiences playing it. So what do we need? MEASURABLE DATA! After EACH battle, you’ll get the opportunity to give us your feedback in a short 1-page survey on a variety of topics - controls, audio, AI, maps, tactics, and more - so be sure to take as many surveys as possible. And plan to fill out the same survey more than once! We fully expect your answers to change over time (that’s an important part of the feedback process) so don’t skip a survey because you’ve seen the questions before. This is the best, most helpful way to positively impact the project and help us make the game better for everyone. (Yes, it’s even more helpful than reporting bugs.) The other way to get us your feedback is to join theBATTLETECH Forum
. The Backer Beta Discussion sub-forum is the place where you can expand on your experiences playing the game and share your constructive criticism with others. While the dev team won’t respond to feedback or engage in debates, we’ll definitely be reading and learning from your conversations. Have fun! Melt armor! Kick myomer! --Klimecky
Hey everyone, Thanks for all the kind words about our last Kickstarter Update and gameplay video - seeing your reactions and excitement means the world to us, especially when we're in the thick of things. The whole team here is really excited to get the Backer Beta into your hands on June 1st. Unfortunately, in the last few weeks, we've been working through some significant multiplayer connectivity issues and as of yesterday, we don't believe multiplayer will be stable enough for release by June 1st.Therefore, the June 1st release will contain single-player Skirmish mode ONLY, and we will update the Beta with PvP multiplayer as soon as it's ready. No time estimate on that yet but we'll keep you posted.
We're bummed that we’re not releasing multiplayer simultaneously with single-player Skirmish (especially since we've been having so much fun competing with each other at the office, and telling you guys all about it!) but sometimes the soup just needs a little more time on the stove. As always, we’ll continue to keep you informed, and we still can't wait for you to be able to go hands-on against the AI in Skirmish mode on the 1st. Expect another Kickstarter update next week with more specific information about how to get your Beta key. In the meantime, since we’re getting down to the wire, we thought we’d proactively answer a bunch of your questions in advance of the Backer Beta release with this FAQ. Thanks and happy hunting! Mitch
Backer Beta FAQ
What’s in the Backer Beta at launch? The Backer Beta contains Single Player Skirmish versus the AI. You’ll be able to choose one of five deathmatch maps, set weather conditions, select your lance of ‘Mechs from 32 avaialable ‘Mech variants, assign MechWarriors to each, and choose the enemy forces you’ll fight.
What will be in the Backer Beta when it’s updated?
In addition to bugfixes, the update to the Backer Beta will add 1v1 multiplayer with all of the same content (maps, ‘Mechs, MechWarriors) that's available in single-player Skirmish. Hosts will be able to set the C-bills level of the match, choose the time limit for each turn, and more.
Can we expect more updates for the Backer Beta after that? We’ll update the Beta as needed to fix high-impact and game-breaking bugs but we have no plans to update the Backer Beta with additional features or content beyond the scope of the Beta Kickstarter reward. This is a targeted Beta to get data on BattleTech combat with our Backers, not an Early Access game release.
How long will the Beta last? At least a month after the multiplayer update is released. You should expect the Beta to “go dark” at some point during the run up to the launch of the game so we focus on the shipping version without the need to maintain the beta version.
Can I customize my ‘Mechs in the beta? No. MechLab and the ability to choose colors, paintschemes, etc. are not part of the beta.
I heard you were doing a livestreamed “Backer Beta Bash” on 6/2. Is that still on? The livestreamed Backer Beta Bash on twitch.tv/hyperrpg has been postponed to coincide with the release of the Second Backer Beta Release containing multiplayer. We’re disappointed we won’t be able to celebrate with you but we’ve got work to do and need to stay focused.
What platforms is the Beta on? What about the final release? The Kickstarter Backer Beta will be downloadable from Steam for Windows and Mac. The full version of the final game will be available on Steam, GOG, and Humble for Windows, Mac, and Linux.
Can I pre-download the Beta the day before so I’m ready to go on June 1st? No, you will not be able to pre-load the Beta, but the download isn’t massive so you’ll be up and running pretty quickly!
How do I give you feedback? Each time you finish playing, you’ll be prompted to fill out a short survey. The survey is different each time, so please check it out after each game you complete. In addition, we’re setting up a series of Beta sub-forums on battletechgame.com for folks to discuss what they like and could use improvements. The team regularly reads the forums and the discussions players have there are very helpful to us.
How do I report bugs? If you encounter an uncommon bug (one you think won’t be found with standard testing), consult the Backer Beta Manual (available on June 1) for further instructions.
Can we stream and share our Beta experience? You bet! Feel free to stream your gameplay, post on Youtube, share screenshots, blog about your experience, etc.
I backed below the Reward Level containing beta access. Can I still get into the Beta? Yes! If you are already a Backer and would like to upgrade your pledge, email us. Since this is a manual process, we’ll need to send you specific instructions.
Can my friends still get in the beta?
Yes, just tell them to go here: https://battletech.backerkit.com/hosted_preorders
Will BATTLETECH be released on Steam Early Access after the Beta but before Release? No. The only thing between Beta and final release is a lot of hard work.
Can I get into the Beta after it launches? Yes, but we will stop taking Backer Beta Tier pledges and upgrades two weeks prior to the close of Beta (which we’ll announce ahead of time.)
What are the system requirements for the Beta?
We’ve done our best to ensure a wide audience can play the Backer Beta but won’t have final system specs until much closer to the release of the full game.
Here are the minimum and recommended specs for this Beta release.
WINDOWS MINIMUM: OS: Windows 7 or Higher Processor: Intel Pentium Core i3 3210 3.20GHz or AMD FX 4300 3.8GHz Memory: 8 GB RAM Graphics: NVIDIA GeForce 630 GT or AMD Radeon HD 6670 DirectX: Version 11 Network: Broadband Internet connection Storage: 11 GB available space Sound Card: DirectX 9 sound device
WINDOWS RECOMMENDED: OS: Windows 7 or Higher Processor: Intel Pentium Core i5 3450 3.10GHz or AMD FX 6300 3.5GHz Memory: 16 GB RAM Graphics: NVIDIA GeForce GTX 750ti or AMD Radeon HD 7900 Series DirectX: Version 11 Network: Broadband Internet connection Storage: 15 GB available space
Sound Card: DirectX 9 sound device
MAC MINIMUM: OS: OS X Mavericks Processor: Intel 2.5 Ghz Mid 2011 Graphics: Radeon HD 6970M Memory: 8 GB RAM Network: Broadband Internet connection Storage: 11 GB available space Sound Card: On Board Audio
OS: OS X El Capitan
Processor: Intel 2.9GHz Late 2013 Graphics: Nvidia GeForce GTX 775M Memory: 16 GB RAM Network: Broadband Internet connection Storage: 15 GB available space Sound Card: On Board Audio
Hey everyone, Mitch here.
I’m happy to tell you that our Kickstarter Backer Beta is on track for release on June 1st. The game’s looking good, playing well, and the team is firing on all cylinders but we need to take some more time to further test and bugfix our multiplayer code before confidently releasing the beta into your hands - that way, we can minimize networking issues and everyone can have a good time on day one. Now we know folks are itching to see the game in action, so our Game Director Mike McCain and I recorded a friendly multiplayer match to give you a peek at what to expect in the Beta. Full disclosure here - Mike is one of the better players in the studio and I… am not. Nevertheless, I think I put up a pretty good fight as you’ll see in the video. Hope you like it!
For those of you interested in even more detail than Mike and I provided onscreen, Designer Ryan (RedMenace on the forums) wrote a post annotating our gameplay. Check it out here.
Right now, somewhere in Sweden, BattleTech & MechWarrior creator Jordan Weisman is announcing a partnership between Harebrained Schemes and Paradox Interactive to publish BATTLETECH on PC. As our Backers, we feel it’s important that you get this information straight from us before it hits the press, so here’s the deal in a nutshell: Paradox will provide marketing support, localization services, and funds for additional testing in exchange for a cut of the game’s sales. This allows us to focus all our efforts on making a great game while maintaining complete creative control.
I’m really excited that HBS will have the chance to work with Paradox as they are the clear category leader for PC strategy games. We respect the quality and depth of their games and they have lots of players and fans in our studio. Equally important to us is the way that Paradox respects and engages with their community, values we share.
(Plus, they’re huge fans of our work on the Shadowrun Returns series and are really excited about our game - good qualities in a publisher, right?)
So why is this a good thing?
- Because with Paradox’s additional test funding, we’ll have more professional testers banging on the game earlier so we ship the highest quality game we can.
- Because with their help, we can also deliver higher quality localized versions of the game to our overseas players and spend far less time managing the process.
- Because we won’t need to divide our attention away from making the game in order to sell the game. We’re not marketers - we’re game developers, and we want our focus to be firmly on delivering the best BATTLETECH experience we can.
- Because we all love BattleTech and the more attention that Paradox can bring to the game, the better its chances for success in an incredibly crowded and competitive marketplace. As I’m often quoted, “In success, all things are possible.” Paradox’s marketing support will hopefully result in increased sales of the game and allow for years of BATTLETECH expansions and sequels for all of us to enjoy.
We’re happy to be working with a publisher who knows how to make great strategy games, loves BattleTech, and respects BattleTech fans. Nothing has changed, except that our chances for success are now even higher.
How ‘bout a little video to get the hype train rolling???
We figured you might have questions so we wrote a little FAQ about our partnership. Please take a look and let us know if you have any other questions on the BattleTech Forums.
FAQIs this the real reason the Backer Beta was delayed?Absolutely not. Our new relationship with Paradox had nothing to do with the delay of our Backer Beta. See the explanation in Kickstarter Update #36 for details. Does Paradox have control over the design of the game?Nope. HBS has complete creative control of the game. Paradox has lots of BattleTech fans who have opinions (just like our Backers) but HBS is not obligated to take their feedback. That said, the company has lots of experience with strategy games and we’d be dumb not to listen.
Who is responsible for testing the game now? Harebrained Schemes controls the testing of the game. Paradox is funding it.
Who will handle customer support for BATTLETECH? For our Backer Beta and service to our Backers, it’s Harebrained Schemes all the way. Once the game launches, Paradox will handle customer support. They have a full team of experienced support staff and a history of quality customer support. They will (of course) team up with our development team for investigation and vetting of technical issues.
What happens to our personal information from the Kickstarter? Does Paradox get it now? Definitely not. We take your privacy very seriously and will not be sharing any information gathered via Kickstarter with Paradox or anyone else.
Will the game still release on Steam, GOG, and Humble? You bet. BATTLETECH will release on Steam, GoG, and Humble on Windows, Mac, and Linux. Nothing has changed there and, as we mentioned in an earlier update, we're looking at a late Summer/Fall release.
Will I still be able to download a DRM-Free version of the game? Yes. A DRM-Free version will be available on GOG.
You mentioned expansions. What's the plan for post-launch content and DLC? In success we hope to release full-fledged expansions to the game and intend to focus on that over small pieces of DLC.
What about sequels? Does Paradox have a say in those? We have no agreement with Paradox to release sequels to the game at this time. If our relationship goes well, we’ll consider it in the future.
Hey y'all, Mitch here! On behalf of the whole team, thank you for the overwhelming show of support and positive energy we received after our last update. We deeply appreciate it. When you’re flying full-throttle down the Death Star trench with turbo-lasers blazing past your cockpit and the exhaust port coming up fast, it’s nice to know that “The Backers are with you.” No update on our Backer Beta timing yet - we’re stepping back to make sure our plan is solid, our team is working at a healthy pace, and we have the right level of internal testing before releasing it into the wilds of Backerdom. As many of you have speculated, it’s unlikely we’ll announce a new date until we’re very confident we will hit it. In the interim, we thought we'd show some new screenshots of the game in action to help tide everyone over. These are unedited shots - though we did turn off the interface and use a debug camera in-game to get the pretty we wanted. You can click on the images to get a hi-res version for each. Hope you enjoy!
[Blockierte Grafik: https://ksr-ugc.imgix.net/asse…23c0f59020503b2e9d80aba42]
[Blockierte Grafik: https://ksr-ugc.imgix.net/asse…93f4f6374c7768ec9475697ca]
[Blockierte Grafik: http://harebrained-schemes.com…51b476953eefbf37b6f-1.jpg]
[Blockierte Grafik: https://ksr-ugc.imgix.net/asse…1584340db956a1f43ff3136d3]
[Blockierte Grafik: http://harebrained-schemes.com…4b8d198f4702a10595cce.jpg]
[Blockierte Grafik: https://ksr-ugc.imgix.net/asse…3ffe81e2250cc1b3e1375f0b7]
[Blockierte Grafik: https://ksr-ugc.imgix.net/asse…6110b71e7e94c50e045eb6159]
[Blockierte Grafik: http://harebrained-schemes.com…b8894bcfebfd3602837af.jpg]
[Blockierte Grafik: https://ksr-ugc.imgix.net/asse…5fea84b15e6e7777eed6383ce]
2nd Novella, APPARENT CATASTROPHE, Now Available for MechWarrior Level Backers
We’re happy to announce that the second in a series of four linked digital novellas by Mike Stackpole is now available for Backers at the $50 MechWarrior level and above! Again, if you’re a current Backer and you want to upgrade to the MechWarrior tier to get your copy,email us
. You’ll find a file including the pdf, mobi, and epub versions to download when you hit “Get My Digital Rewards” in yourBackerKit account
.It takes a little time for the files to populate to everyone's account so please check back in a couple hours if you don't see the files right away.
[Blockierte Grafik: http://harebrained-schemes.com…2fc18ff1ae11df0f7d6-1.jpg] That’s it for now. Remember that there’s a great community waiting for you on theBATTLETECH forums
and the dev team often stops by to say hi and answer questions. Take care! Mitch